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AI Insights · Timothy · July 2022

Top 5 Digital Pacifier Games in Oman - Q2 2022 Performance Review

Explore the performance of the top digital pacifier games in Oman during Q2 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Digital Pacifier Games in Oman - Q2 2022 Performance Review

During the second quarter of 2022, the digital pacifier games category saw notable performances in Oman. Data from Sensor Tower highlights the trends in weekly downloads, revenue, and active users for the top five digital pacifier games on a unified platform.

Hill Climb Racing by Fingersoft showed a consistent increase in weekly downloads, peaking at 5.7K in the last week of June. The game also saw fluctuations in weekly revenue, reaching approximately $117 in mid-April and maintaining around $98 towards the end of the quarter. Weekly active users increased steadily from 43.4K at the end of March to about 54K by the end of June.

Babys Panda's Supermarket from BABYBUS CO.,LTD experienced a significant rise in weekly downloads, starting at 1.4K in early April and peaking at 3.8K by the end of May. The game also saw a rise in weekly active users, reaching a high of 10.3K in early June before stabilizing around 8.9K towards the end of the quarter.

PK XD: Fun, friends & games by Afterverse Games had a notable increase in weekly downloads, peaking at 3K in early June. Weekly revenue showed a positive trend, with peaks of $436 in mid-June. The game's weekly active users remained stable, fluctuating between 35.5K and 39.8K throughout the quarter.

Talking Tom Hero Dash from Outfit7 Limited saw a steady rise in weekly downloads, reaching 2.3K by the end of June. The game’s weekly revenue peaked at $289 in late April but mostly hovered between $22 and $44 for the rest of the quarter. Weekly active users increased from around 20.6K in March to approximately 23.7K by the end of the quarter.

Talking Tom Gold Run, also by Outfit7 Limited, maintained a consistent increase in weekly downloads, peaking at 2.3K in late June. The game’s weekly revenue remained relatively stable, with a peak of $89 in mid-April. Weekly active users saw a rise from 32.7K at the end of March to about 35K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022